Visual Basic Game Programming for Teens


Visual Basic Game Programming for Teens

Detalles de libros

  • título:Visual Basic Game Programming for Teens
  • Nombre del archivo: visual-basic-game-programming-for-teens.pdf
  • Idioma: Inglés
  • ISBN-10: 1435458109
  • ISBN-13: 978-1435458109
  • Fecha de carga: 2020-01-15
  • Numero de paginas: 466 Seiten
  • Autor: Jonathan S. Harbour
  • Editorial: COURSE TECHNOLOGY; Edición: 003 (23 de diciembre de 2010)

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visión de conjunto:

Críticas 1. Structure and Process of Supervision. 2. Supervision Models: Psychotherapy-based Non-Psychotherapy-based. 3. Effective Supervision. 4. Supervisor. Gender and Perceived Stereotypes. Theoretical Orientation Interaction and Learning Styles. BTI Types. Negative-Harmful Supervision. 5. Supervisee. Attachment Style. Self-presentation and Self-disclosure. Interaction and Learning Styles. Theoretical Orientation. Gender & Perceived Stereotypes. 6. Assessment of the Trainee. Knowledge and Skills. Personal Dynamics. Formal Assessment Tools. 7. Supervision Ethics. 8. Legal Aspects of Supervision in Psychotherapy. 9. Impacts of Culture and Diversity on the Supervisory Relationship and Process. Reseña del editor VISUAL BASIC GAME PROGRAMMING FOR TEENS THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using Windows Forms and GDI+ including a tiled scroller game editors and scripting. If you like playing RPGs you'll love learning how to create your own because you have complete control over the game world. You'll gain a basic understanding of Visual Basic giving you a game programming foundation and the ability to use the tools and source code you create for other custom games. In each chapter you'll study short examples of code to help you build the different components of the game including the foundational elements the game engine and all the gameplay components. You'll build the sample game from chapter to chapter adding new elements and features as you learn them. And by the end of the book you'll have created a working RPG from scratch! With the tools code and skills you learn you'll be able to start creating your very own game adventures in no time. Biografía del autor Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).

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